Experiment to explore car paint shader use on smooth 3d surfaces. I also wanted to study modeling topology best practices.
A personal project that was the product of curiosity and admiration for texture and 3d artists. I have been a long time user of 3ds Max since before my university years, though since starting a web design career I've had little use for the tools.
This model uses a crude smoothing algorithm which wasn't specifically designed for real-time rendering, however, it did give me a chance to catch up with the tech to see where the tools are now and test how much knowledge I still had of the process.